
Reign of Torment will be participating in the Nov. 22nd seige on Altdorf. We welcome any guilds who wish to join us. We will most likely be helping in a T4 zone that needs the most help or has the least Destro players to even things up (evil face). Order is about to get kicked in the jibblies.
WAAAGH!
Warhammer Online: Age of Reckoning
Server: Monolith
Realm: Destruction
I am employed as the Events Coordinator for a company called iGames (www.igames.org/war) that organizes promotional activities for gamers that play at LAN centers. Our promotions are supported by EA / Mythic Entertainment. You may have seen news on the Herald about some of the things we’ve been doing.
On Saturday, November 22nd, starting at 3:00 PM Eastern Time, we getting together as many LAN center gamers as we can to launch assaults in both Tier 3 and Tier 4 on the Monolith server.
I would like to invite your guild to join the effort by launching an assault of your own at the exact same time. What I am proposing is a classic ‘Zerging’ strategy whereby we will hope to overwhelm the enemy force with sheer numbers. I will be the first to admit that a ‘Zerging’ is not necessarily the most effective means of attacking; however it is among the simplest. Inevitably every guild will have its own opinions on how to attack, when to attack, and how to organize all of this, and without any authority there is nothing to stop anyone from breaking off and doing their own thing. Each guild has its own unique structure and style. Therefore, I propose that each guild (or guild alliance if you are apart of one) be in charge of its own attack and operate independently on the battlefield.
I do think it would be worthwhile for each guild to have one member join onto a single Ventrilo server so that we can relay basic information and stay coordinated in the effort. If your guild has a very big Ventrilo server you’d be willing to offer for use then please reply with the connect information.
With the way that Warhammer Online zone control works (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=430) it is possible that we will reach a point that the force cannot advance any further towards the enemy city of Altdorf because we won’t have enough Victory Points, even though we may control all the Keeps and Battlefield Objectives. To maximize our chance of success, I would like to suggest that we not all queue up for the Scenarios. Rather, only groups of six that are extremely good at particular Scenarios should queue for them for the particular zones we are working on capturing.
I would like to ask that anyone that wants to participate in this effort do so just for the fun of it and without any expectation to succeed in reaching or capturing Altdorf. I am sure that our execution won’t be flawless and that players will make mistakes. We are not guaranteed to advance and this is a first (that I know of) effort of this scale for the Monolith server. If we do not succeed, we can try again at a later date with a new approach. I would hate for the end result to involve any guilds or players arguing or blaming each other.
This e-mail has been sent to representatives from the following guilds so far:
Malicious
Das Ubel
Lethargic
Proper Villains
Exodus
Elite Enforcers
Soulless
Reign of Torment
Bites When Provoked
Memphis
Fallen
Hollow Society
Shadow Sanctuary
Bloodlust
The Necron
Doors of Night
Old Man Zacks Khaine
Sons of OG
Vertiguild
Discordia
I am working on getting in contact with many more guilds still.
If you do not want to or cannot participate in this effort, for whatever reason, I totally understand and respect that. I hope you’ll wish us luck!
If you do decide to participate then great! Please reply to let me know that you’ll be there. Feel free to invite any other Destruction Monolith guilds to join in the effort as well.
Either way, I’ll see you on the battlefield!
WAAAGH!
Wayne ‘Thark’ Ferguson
Events Coordinator
iGames, Inc.
p: (650) 917-9888 ext. 219
f: (650) 917-9887
RoT has decided to play on Volkmar, Destruction side. See you all in game!
UPDATE: RoT has moved to Heldenhammer due to high queue times on Volkmar. Sorry for the confusion.